![]() (Only check lower object indices instead of all object indices)Īdding the result of height multiplications to the level format. Standing Axeless One's hitbox has a different launch angle so it links better into standing axeless two.Ĭhanged the object loading regions to 128x128 from 256x256.Ĭhanged nmi to use the stack rather than RAM for register safety. Shrunk the Heruka Dash hitbox vertically.Īll of Ajna's attacks now have one impact frame.
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